Pai Gow Tiles • Traditional House Way

PAI GOWTILES

Set four Chinese dominoes into two-tile Low and High hands, with clear House Way help at every step.

TILESVIRTUAL TABLE • REAL RULES
08 / PAI GOW TILES

SET LOW. SET HIGH.

Place the main wager on the felt, then deal four tiles to each hand.

PAI GOW TILES • WIN BOTH HANDS • BANKER WINS EXACT TIES • 5% COMMISSION
PAI GOWTRADITIONAL HOUSE WAY
LOW HAND • UPRIGHT
HIGH HAND • STACKED
LOW HAND • SELECT 2 • UPRIGHT
Choose two tiles
CHOOSE FROM THESE TILES
High hand builds automatically
MAIN BET$25WIN BOTH
BANKROLL$2,500
TABLE OPERATIONSPAI GOW TILES
STATUSTABLE OPEN
01

DEAL FOUR TILES

Place one main wager. Player and banker each receive four tiles from the traditional 32-tile set.

02

SET TWO + TWO

Click two tiles for Low. The remaining two form High. Pairs, Wong, Gong, then points determine strength.

03

COMPARE BOTH

Low faces Low and High faces High. Win both for a win; split them for a push. Exact ties go to the banker.

DETAILED PRACTICE RECORDPAI GOW-TILES

Saved privately on this device

HANDS0Total completed
WINS00% win rate
LOSSES00% of attempts
PUSHES0Returned action
WAGERED$0Avg $0 per hand
VIRTUAL NET+$0Education bankroll
TABLE COMMUNITY

RECENT BIG WINS

PLAYERS ONLINECONNECTING…
BIG BONUSRECORDEDTABLEVIRTUAL WIN
NO QUALIFYING BIG BONUS WINS YET.Royal flushes, jackpots, and other exceptional results of $500 or more will appear here as the community record grows.
TABLE SCHOOL • 32 TILES • TWO-HAND BALANCE

LEARN IT. PLAY IT. MASTER IT.

Win both comparisons for a win, split them for a push, or lose both. Banker wins exact ties, including 0–0.

01 / GAME OVERVIEW

PAI GOW TILES

Four tiles are split into a two-tile Low hand and two-tile High hand. Rankings run from pairs to Wong, Gong, then 9 down to 0 points. Equal point hands use the higher-ranked individual tile as the tiebreaker.

KNOW WHAT WINS BEFORE YOU WAGER.
02 / HOW TO PLAY • QUICK FLOW
  1. 01Place the main wager and receive four tiles.
  2. 02Recognize any pair, Wong, Gong, or high-nine opportunity.
  3. 03Choose two tiles for Low; the other two become High.
  4. 04Submit the setting and compare Low vs Low and High vs High.
03 / BASIC STRATEGY

RECOGNIZE THE SPECIAL HAND—THEN BALANCE BOTH SIDES

Start by identifying pairs before counting points. Keep a pair in High unless a known split exception improves both hands. Without a pair, compare all three possible splits and favor the setting that gives the strongest useful Low hand without sacrificing a dominant High.

04 / MASTERY NOTES

High tile decides close hands

Two hands with the same points are not necessarily equal. Learn the civil-pair rank order because the highest individual tile often breaks the tie.

Use Gee Joon correctly

Each Gee Joon tile may count as 3 or 6—whichever makes the stronger point total. Individually, however, Gee Joon ranks lowest as a tiebreak tile.

05 / DETAILED HOW TO PLAY

THE COMPLETE ROUND

  • Every physical tile belongs to one of 16 ranked pairs. Pair identity outranks ordinary point totals, so recognition comes before arithmetic.
  • Wong combines Teen or Day with a 9; Gong combines Teen or Day with an 8. Otherwise add pips and keep only the final digit.
  • There are exactly three ways to divide four tiles into two pairs. Compare all three when no obvious pair rule decides the set.
  • Player Low faces dealer Low and High faces High. Win both for a win, split comparisons for a push, and remember the banker wins exact ties.
06 / STRATEGY PLAYBOOK

WHAT TO PRACTICE NEXT

  • First mark pairs and special hands. Second calculate points. Third compare the highest individual tile in equal-point candidates.
  • Balance does not mean making both totals numerically identical. A protected pair, Wong, Gong, or high nine can justify a weaker Low.
  • Use the face-up 32-tile library to memorize pair order in short groups. Fast visual recognition is more valuable than recounting every pip.