Green-felt dice table • 3× 4× 5× odds

CRAPSLIVE

Set chips directly on the layout, establish the point, take authentic free odds, and let winning Field and place bets stay up for the next roll.

LIVEVIRTUAL TABLE • REAL RULES
03 / THE DICE TABLE

PRESS YOUR LUCK.

Place at least $5 on the Pass Line, then send the dice.

TABLEGAME • CRAPSWINNING FIELD & PLACE BETS STAY UP3× • 4× • 5× ODDS
DICEOLOGY / BONUS CRAPSBETTING OPEN
2345689101112
2COME-OUT ROLL
VIRTUAL BANKROLL$2,500
SELECT A CHIP, THEN TAP THE LAYOUT
ON THE TABLE$0
TABLE OPERATIONSCRAPS • 3× 4× 5×
STATUSCOME-OUT ROLL
ROLL HISTORY

No rolls yet. Choose a chip and tap Pass Line.

DETAILED PRACTICE RECORDCRAPS

Saved privately on this device

HANDS0Total completed
WINS00% win rate
LOSSES00% of attempts
PUSHES0Returned action
WAGERED$0Avg $0 per hand
VIRTUAL NET+$0Education bankroll
TABLE COMMUNITY

RECENT BIG WINS

PLAYERS ONLINECONNECTING…
BIG BONUSRECORDEDTABLEVIRTUAL WIN
NO QUALIFYING BIG BONUS WINS YET.Royal flushes, jackpots, and other exceptional results of $500 or more will appear here as the community record grows.
LIVE TABLE ACTIVITY

Online count refreshes automatically. Ordinary winning hands are not posted.

3× • 4× • 5× FREE ODDS

Maximum depends on the point.

3× behind 4 or 10 • 4× behind 5 or 9 • 5× behind 6 or 8. Odds pay 2:1, 3:2, or 6:5 respectively.

SMALL • TALL • ALL / DICEOLOGY

Complete the number set before any seven.

Small 2–6 pays 34:1 • Tall 8–12 pays 34:1 • All ten non-seven totals pays 175:1. Optional bonus wagers reset on seven.

TABLE SCHOOL • DICE CYCLE • 3× 4× 5× ODDS

LEARN IT. PLAY IT. MASTER IT.

Once a point exists, roll that point again before a seven. The table supports direct layout bets and persistent winning bets.

01 / GAME OVERVIEW

CRAPS

Craps revolves around the come-out roll and a point. Pass Line wins immediately on 7 or 11, loses on 2, 3, or 12, and otherwise establishes 4, 5, 6, 8, 9, or 10 as the point.

KNOW WHAT WINS BEFORE YOU WAGER.
02 / HOW TO PLAY • QUICK FLOW
  1. 01Place a Pass Line wager before the come-out roll.
  2. 02Roll: 7/11 wins, 2/3/12 loses, and any box number becomes the point.
  3. 03With a point on, add free odds or selected place/bonus wagers.
  4. 04The round ends when the point repeats or a seven-out occurs.
03 / BASIC STRATEGY

BUILD AROUND PASS LINE PLUS FULL ODDS

The odds bet pays true mathematical odds and carries no house edge by itself. On this 3×–4×–5× table, take up to 3× behind 4/10, 4× behind 5/9, and 5× behind 6/8 when your practice bankroll allows.

04 / MASTERY NOTES

Know the efficient place bets

If you practice place betting, begin with 6 and 8. Center-table proposition bets generally trade exciting payouts for a much larger house advantage.

Use a roll plan

Decide before rolling which wins stay up, which press, and when to collect. A fixed plan prevents the last outcome from rewriting your strategy.

05 / DETAILED HOW TO PLAY

THE COMPLETE ROUND

  • The puck begins OFF. A come-out 4, 5, 6, 8, 9, or 10 establishes the point and turns the puck ON.
  • After the point is on, Pass Line wins if the point repeats before 7. A seven ends the round and clears unresolved working bets according to table rules.
  • Free odds sit behind the Pass Line and pay 2:1 on 4/10, 3:2 on 5/9, and 6:5 on 6/8.
  • Place bets are separate wagers on box numbers. They may remain up after a win, be pressed, reduced, or taken down before the next roll.
06 / STRATEGY PLAYBOOK

WHAT TO PRACTICE NEXT

  • Think in layers: base line wager first, odds second, then only the place or bonus exposure your plan permits.
  • Keep odds multiples and payout units clean. Correct chip sizing prevents partial payouts and makes bankroll review easier.
  • Small, Tall & All is a high-variance bonus. Practice it as a separate challenge, not as a replacement for the efficient line-and-odds core.